Okay, Im finally gonna continue my WOTW environment scene for CryEngine2. I will overwork all of the assets I have modeled so far to get them on my current standarts and ofcourse add new ones.
Heres the first load of props, hope you like them.
Hehe yeah, you can do some incredible stuff with them. It takes more time to create a next gen asset like this though compared to one youd find in an much older game.
Im not sure what you mean. Everything thats modeled in the lowpoly model is visible in the right screenshot. The rest is made by the normalmap. You can see the details added with it in the screenshot in the middle.
so the shadows and lighted areas on it are draw, for textures, I have to search google, I can't create texture's with photoshop, I don't have a tablet.
Well, the shadows and highlights are realtime shadows/specular but the "geometry" that causes them to be there is mostly drawn. I didnt need a tablet for this stuff tho.