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November 5, 2010
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CE2 hydrant by Schaefft CE2 hydrant by Schaefft
Okay, Im finally gonna continue my WOTW environment scene for CryEngine2. I will overwork all of the assets I have modeled so far to get them on my current standarts and ofcourse add new ones.

Heres the first load of props, hope you like them. :)
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:iconmessenger-of-chaos:
Messenger-Of-Chaos Featured By Owner Feb 11, 2012  Hobbyist Digital Artist
It's a wonder what a normal map can do. Nice work.
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:iconfreak-ds:
Freak-DS Featured By Owner Jul 2, 2011
Still modeling in pre 2002 techniques, I always am stunning about the effect of normal maps.
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:iconschaefft:
Schaefft Featured By Owner Jul 3, 2011  Professional Digital Artist
Hehe yeah, you can do some incredible stuff with them. It takes more time to create a next gen asset like this though compared to one youd find in an much older game.
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:icongenbe89:
Genbe89 Featured By Owner Jan 8, 2011
Do you make grove in it ? or it that an effect of the bump ?
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:iconschaefft:
Schaefft Featured By Owner Jan 9, 2011  Professional Digital Artist
Im not sure what you mean. Everything thats modeled in the lowpoly model is visible in the right screenshot. :)The rest is made by the normalmap. You can see the details added with it in the screenshot in the middle.
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:icongenbe89:
Genbe89 Featured By Owner Jan 9, 2011
I a, refereing to the lines in the hydrant. you say a normal map, so you mean its a texture ? did you my crown vic ?
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:iconschaefft:
Schaefft Featured By Owner Jan 9, 2011  Professional Digital Artist
Yeah, its just a texture. I created it with the nDo plugin for photoshop. :)
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:icongenbe89:
Genbe89 Featured By Owner Jan 9, 2011
so the shadows and lighted areas on it are draw, for textures, I have to search google, I can't create texture's with photoshop, I don't have a tablet.
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:iconschaefft:
Schaefft Featured By Owner Jan 10, 2011  Professional Digital Artist
Well, the shadows and highlights are realtime shadows/specular but the "geometry" that causes them to be there is mostly drawn. I didnt need a tablet for this stuff tho. :)
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:icongenbe89:
Genbe89 Featured By Owner Jan 10, 2011
how is that, drawing with a mouse never comes out neat..
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:iconschaefft:
Schaefft Featured By Owner Jan 11, 2011  Professional Digital Artist
Its mostly just copy/paste of details like rust spots and scratches or use of brushes (I got a set of scratch brushes for example, or grunge stuff). So I dont really paint them but place them in photoshop. Blending modes and other stuff are doing the rest of the work so its no problem to use a mouse there.
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(1 Reply)
:iconexotic-lover1:
Exotic-Lover1 Featured By Owner Dec 4, 2010
It looks good by the way for the most part. Just the bevel part to increase the realism just a slight bit.
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:iconexotic-lover1:
Exotic-Lover1 Featured By Owner Dec 4, 2010
You sort of need to bevel something on the top.
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:iconschaefft:
Schaefft Featured By Owner Dec 4, 2010  Professional Digital Artist
Im not sure if I know what you mean lol
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:iconexotic-lover1:
Exotic-Lover1 Featured By Owner Dec 4, 2010
Well, if you take a look at the area which have been boolean-operated or extruded face, then that the location I was refering to. It could have been slightly beveled at least one time.
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:iconschaefft:
Schaefft Featured By Owner Dec 5, 2010  Professional Digital Artist
You mean those 3 cylinders coming out of the side of the hydrant? It would have messed up the normals and added polygons without any visible difference in the end result. The highpoly had a smoothed edge there so there is smoothing in the normalmap although its just floating geometry in the lowpoly model.

I didnt use boolean for anything else.
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