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November 5, 2010
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:iconschaefft:
Okay, Im finally gonna continue my WOTW environment scene for CryEngine2. I will overwork all of the assets I have modeled so far to get them on my current standarts and ofcourse add new ones.

Heres the first load of props, hope you like them. :)
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:iconmessenger-of-chaos:
~Messenger-Of-Chaos Feb 11, 2012  Hobbyist Digital Artist
It's a wonder what a normal map can do. Nice work.
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:iconfreak-ds:
Still modeling in pre 2002 techniques, I always am stunning about the effect of normal maps.
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:iconschaefft:
~Schaefft Jul 3, 2011  Professional Digital Artist
Hehe yeah, you can do some incredible stuff with them. It takes more time to create a next gen asset like this though compared to one youd find in an much older game.
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:icongenbe89:
Do you make grove in it ? or it that an effect of the bump ?
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:iconschaefft:
~Schaefft Jan 9, 2011  Professional Digital Artist
Im not sure what you mean. Everything thats modeled in the lowpoly model is visible in the right screenshot. :)The rest is made by the normalmap. You can see the details added with it in the screenshot in the middle.
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:icongenbe89:
I a, refereing to the lines in the hydrant. you say a normal map, so you mean its a texture ? did you my crown vic ?
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:iconschaefft:
~Schaefft Jan 9, 2011  Professional Digital Artist
Yeah, its just a texture. I created it with the nDo plugin for photoshop. :)
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:icongenbe89:
so the shadows and lighted areas on it are draw, for textures, I have to search google, I can't create texture's with photoshop, I don't have a tablet.
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:iconschaefft:
~Schaefft Jan 10, 2011  Professional Digital Artist
Well, the shadows and highlights are realtime shadows/specular but the "geometry" that causes them to be there is mostly drawn. I didnt need a tablet for this stuff tho. :)
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:icongenbe89:
how is that, drawing with a mouse never comes out neat..
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